~/portfolio

$ whoami

Yongjoon (Ryan) Lee

Technology executive and researcher driving the development of expressive creation tools, cloth simulation engines, and collaborative platforms that empower AI-era teams. Currently heading Chipsketch, an innovative SoC design-assist platform at OPENEDGES Square.

$ stats --overview

12+

Years in Technical Leadership

Full Stage

Startup leadership

2+

Products launched to market

$ open resources

$ cat strengths.md

Vision & Product Strategy

Bridging research insights with market needs to craft product strategies that resonate with creators and enterprise clients.

Realtime Simulation Expertise

Over a decade of experience building cloth simulation engines, toolkits, and integrations for games and digital fashion.

Collaborative Leadership

Leading multidisciplinary teams with empathy, clarity, and a growth mindset to deliver complex, high-impact releases.

$ ls experience --filter all

OPENEDGES Square Inc.

Chief Product Officer

Aug 2025 – Present

Seoul, Korea

OPENEDGES Square delivers IPs for AI semiconductors and operates the first web-based IP sales platform for fabless companies and design houses.

  • Leading cross-functional teams to deliver IP platform milestones.
leadership#01

CONPAPA Inc.

Chief Technology Officer

Jul 2022 – Aug 2025

Seoul, Korea

CONPAPA builds webtoon-authoring tools and visual communication platforms for creative teams.

  • Directed R&D and shipped mobile and web solutions from concept to launch.
  • Partnered with leadership to define business strategies and deliver measurable growth.
  • Launched Reat - a collaborative visual communication platform.
  • Built TOONDA (closed) - a storyboard generation tool for visual storytelling.Deprecated
leadership#02

CLO Virtual Fashion Inc.

Chief Technology Officer

Jan 2018 – Jun 2022

Seoul, Korea

CLO Virtual Fashion develops MarvelousDesigner, a leading 3D cloth modeling solution used across CG and VFX.

  • Led global R&D and product engineering, delivering flagship product releases.
  • Partnered with enterprise clients including Linden Lab, Epic Games, and NVIDIA.
  • Championed a collaborative, high-performance engineering culture.
  • Spoke at NDC, Chung-Ang University, and NCSoft on simulation and 3D workflows.
leadership#03

CLO Virtual Fashion Inc.

Lead Developer

Jun 2012 – Dec 2017

Seoul, Korea

Led R&D for CLO3D, a premier 3D CAD solution for fashion design and manufacturing.

  • Implemented core CLO3D features adopted by major fashion houses.
  • Collaborated with customers such as Nike and Adidas to solve production challenges.
  • Researched and integrated emerging cloth simulation technologies into production.
technical#04
$ cat highlighted-projects.log

Development of 3D-based AI and collaboration technology to enhance efficiency in the webtoon creation process — TIPS

Apr 2023 – Mar 2025
  • Built a text-to-motion model that generates character poses without manual keyframing.
  • Automated cloth fitting for generated poses, cutting repetitive simulation work.
  • Delivered automated line-art extraction to preserve quality while reducing artist workload.
  • Implemented cross-platform real-time collaboration with version control and conflict resolution.
  • Oversaw the entire project lifecycle.

Integration of MarvelousDesigner SDK with Unreal Engine — Epic Games collaboration

Jun 2020 – Jun 2022
  • Led end-to-end SDK integration powering cloth authoring workflows inside Unreal Engine.
  • Delivered a production-ready cloth simulation toolkit for game developers.

Cloth simulation for Sansar — Linden Lab collaboration

Mar 2015 – Dec 2017
  • Integrated real-time full cloth simulation within the Sansar social VR platform.
  • Launched the first fashion marketplace for user-created avatar apparel.

Multi-resolution cloth simulation with static objects — ETRI commissioned project

Jul 2007 – Dec 2007
  • Engineered adaptive mesh techniques to accelerate cloth simulation by 30 FPS on 6,400 vertices.
  • Delivered a complete end-to-end solution for Korea’s leading government-funded research institute.
$ cat skills.json

Programming Languages

  • C++ (expert)
  • React.js (expert)
  • Python (intermediate)
  • React Native (intermediate)
  • Java (intermediate)
  • Flutter (intermediate)

Platforms & Services

  • Qt (expert)
  • AWS (expert)
  • JPA (intermediate)

Game Engines

  • Unreal Engine 4 (intermediate)

Research Interests

  • Cloth simulation
  • Computer graphics
  • Computational geometry

Interests

  • Development culture
$ cat publications.txt
$ cat education.log

Mar 2005 – Sep 2011

Korea Advanced Institute of Science and Technology (KAIST)

Daejeon, Korea

Ph.D. in Computer Science

  • Research focus: Computational geometry and physical simulation.
  • GPA 3.53 / 4.3.
  • Dissertation: Multi-resolution simulation and automated fitting for virtual garments.

Mar 2000 – Feb 2005

Korea Advanced Institute of Science and Technology (KAIST)

Daejeon, Korea

B.S. in Computer Science

  • Concentration in computer graphics.
  • GPA 3.47 / 4.3.

Mar 1998 – Feb 2000

Seoul Science High School

Seoul, Korea

Diploma

  • Admitted through a national math competition.
  • Graduated two years early.
$ cat languages.yml
  • Korean (native)
  • English (fluent)